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Game Where You Wake Up Again and Again

2020 indie video game

2020 video game

The Longing
A silhouette with a pointed nose and yellow eyes stands at the top of a zig-zagging, brown, stone staircase, which leads up to anclosed door with pink columns on both sides, with the logo, in all caps and surrounded by colons on both sides, hovers above. A a brown tile pattern acts as a border for the whole cover. Within the border is a timer marking out 399 days, 23 hours, 59 minutes, and 59 seconds.

Cover fine art for The Longing, showing the Shade (the game's role player character) and the inaugural timer at 399:23:59:59.

Developer(due south) Studio Seufz
Publisher(southward) Application Systems Heidelberg
Director(s) Anselm Pyta
Producer(south) Stefan Michel
Programmer(southward)
  • Thomas Krüger
  • Anselm Pyta
Artist(due south)
  • Anselm Pyta
  • Laura Brosi
Composer(s)
  • Jan Roth
  • Jürgen Härtenstein
  • Anselm Pyta
Engine Unity[1]
Platform(south)
  • Microsoft Windows
  • Bone X
  • Linux
  • Nintendo Switch
Release
  • Windows, macOS, Linux
  • March 5, 2020
  • Nintendo Switch
  • Apr 14, 2021
Genre(south) Signal-and-click hazard, idle
Way(s) Unmarried-player

The Longing is an indie point-and-click adventure idle video game, developed by Studio Seufz. Initially released for Microsoft Windows, macOS, and Linux on March v, 2020, and later on for Nintendo Switch on Apr xiv, 2021, the game follows a creature called a Shade, who waits 400 days to awaken a sleeping king. During this wait, the Shade must detect means to pass the time. The game is notable in that the in-game four hundred days pass in real-time, regardless of whether or non the player opens the game. The plot of the game is based on the legend of Kyffhäuser. The Longing received positive reviews and was praised for its experimental nature.

Gameplay and story [edit]

A small cave. Crystals and hand-drawn paintings line the walls. There are various carpets on the floor. A small fire is lit in the corner. The Shade sits in an armchair next to a mostly filled bookshelf, smiling. There is a table next to the bookshelf for drawing, and a musical instrument to the right of that. A large curtain and a stuffed horse head are near the cave entrance at the right of the screen.

The decorations and pastimes within the Shade'due south home cause time to accelerate faster.

The gameplay of The Longing revolves around a real-fourth dimension countdown of 400 days equally the player graphic symbol, called a Shade, waits to awaken its rex. Interaction with the globe is deadening-paced by design,[ii] with the Shade's movement speed being significantly wearisome.[three] The gameplay consists mostly of exploring caves, gathering resources to furnish the Shade's dwelling, and other time-wasting activities such as reading[a] and cartoon.[5] Many aspects of the game are fourth dimension-dependent, for instance, roadblocks which require the player to expect a certain corporeality of time before progressing.[2] The game is intended to, at least in office, exist played idly,[ii] enabled by features such as idle reading and a bookmark system,[6] by which the player tin direct the Shade to automatically walk to a previously saved location, return to its home, or randomly wander around.[7] [eight]

The actor's main goals are driven by a to-practice list of things to meliorate the Shade'south life,[9] all the same, no interaction with the game globe is required to advance the timer, as it continues regardless of what actions are taken[b] and increments independently of the game beingness open up.[10] Time advances faster in the Shade's home depending on how well-furnished it is, every bit well as while performing certain deportment such as drawing.[7] As a upshot of the timer's constant progression, it is possible to vanquish the game by opening it once, waiting 400 days, and so opening it again, although this is not the intended way to play.[2] To forbid adulterous, the game also has a dungeon arrangement equally a consequence for players who attempt to circumvent the time limit by changing their computer's system clock.[2] The game features several endings, and not all crave the actor to await out the 400 day timer.[7] [xi]

Development and release [edit]

The Longing's story was largely inspired by the Kyffhäuser legend, particularly by a dwarven character inside the poem "Kyffhäuser Mountains Barbarossa" by Friedrich Rückert, which was based upon the legend. The dwarf was tasked with checking every 100 years if its king was ready to awaken. Anselm Pyta, director of The Longing, establish the graphic symbol interesting, and focused in on information technology and its mental state.[2] As such, much of the game was built around the theme of loneliness.[1] The gameplay was inspired by idle games such equally Clicker Heroes.[ii] Prior to release, a demo of the game was showcased at AdventureX 2020.[10] The game released on March v, 2020 to Steam for Windows, Mac, and Linux,[12] followed by a release for Nintendo Switch on April 14, 2021.

Reception [edit]

The Longing was received positively by critics, receiving a "generally favorable" aggregated score by Metacritic for both PC and Switch versions.[13] [14] In detail it was praised for its experimental nature; PC Gamer 's Joakim Kilman chosen it a "fascinating experiment",[17] and Christopher Byrd of The Washington Post spoke of how "[its] level of creativity reinvigorates my expectation of what games can be", drawing comparisons to The Witness and The Beginner'southward Guide, amidst others.[5] In role due to its release date, Rachel Weber of GamesRadar called it "the game that all-time sums upward life in the 2020 pandemic".[nineteen] Some reviewers criticized the game'south lack of content; Feronato Emaneule of The Games Auto praised its story, but stated that it "[clashes] with the lack of puzzles and likewise many pauses"[20] and Athanasios Aravositas of Cubed3 stated that "you won't exactly swim in content while playing it".[21]

Awards [edit]

Award Category Event Ref
2020 Deutscher Computerspielpreis Best Debut Won [22]
2020 Independent Games Festival Nuovo Award Nominated [23]
A MAZE 2019 Long Characteristic Honor Won [24]
Animated Games Honour Germany 2019 Northward/A Special Mention [25]
Ludicious Zürich Game Festival 2020 Innovation in Games Accolade Won [26]

Run into also [edit]

  • Kyffhäuser legend

Notes [edit]

  1. ^ Mainly classical literature including Moby Dick and Thus Spoke Zarathustra, supplied through Project Gutenberg.[4]
  2. ^ With the single major exception of the "Halls of Eternity", upon entering which time is stopped.[three] [iv]

References [edit]

  1. ^ a b Couture, Joel (February 18, 2020). "Road to the IGF: Studio Seufz'southward THE LONGING". Gamasutra. Archived from the original on April 14, 2020. Retrieved June xiv, 2020.
  2. ^ a b c d e f thou Jackson, Gita (Dec 18, 2020). "One Style To Beat This Upcoming Puzzle Game Is To Wait 400 Days". Kotaku. Archived from the original on March 6, 2020. Retrieved May ane, 2020.
  3. ^ a b Cunningham, James (March 6, 2020). "The Longing Completes its Yearning for Release". Hardcore Gamer. Archived from the original on June 15, 2020. Retrieved May iii, 2020.
  4. ^ a b Valentine, Rebekah (February 27, 2020). "Designing the end of all Longing". GamesIndustry.biz. Archived from the original on March 24, 2020. Retrieved May four, 2020.
  5. ^ a b c Byrd, Christopher (March 5, 2020). "Review | 'The Longing': Patience (and lots of it) is required, merely it's worth every minute". Washington Mail service. Archived from the original on April xi, 2020. Retrieved May 1, 2020.
  6. ^ Gregoire, Jesee (March five, 2020). "The Longing Review - Jump Dash Gyre". JumpDashRoll. Archived from the original on June 15, 2020. Retrieved May 6, 2020.
  7. ^ a b c MacLeod, Riley (March nine, 2020). "The Longing, Which Tin can Take Over A Year To Finish, Encourages You To Embrace Waiting". Kotaku. Archived from the original on March 25, 2020. Retrieved May one, 2020.
  8. ^ a b Verfondern, Maja (March 5, 2020). "The Longing - Test, Risk". 4Players (in German language). Retrieved May 1, 2020.
  9. ^ Bell, Alice (March 12, 2020). "The deep darkness of caves and mushrooms in The Longing". Rock, Paper, Shotgun. Archived from the original on April 12, 2020. Retrieved May 1, 2020.
  10. ^ a b Hadley, Jupiter (November 25, 2019). "'The Longing' Explores Gloomy Depths Over 400 Real-World Days". Indie Games Plus. Archived from the original on June 15, 2020. Retrieved May 1, 2020.
  11. ^ Bell, Alice (Apr 2, 2020). "I have finished the sorry tamogotchi game that is The Longing". Rock, Paper, Shotgun. Archived from the original on May 19, 2020. Retrieved May 16, 2020.
  12. ^ "Pass 400 days underground in IGF-nominee The Longing, coming to Steam on March 5 (Win/Mac/Linux review copies available now)". Gamasutra. Archived from the original on Jan fourteen, 2020. Retrieved June 14, 2020.
  13. ^ a b "The Longing for PC Reviews". Metacritic . Retrieved April xix, 2021.
  14. ^ a b "The Longing for Switch Reviews". Metacritic . Retrieved July xiii, 2021.
  15. ^ Gipp, Stuart (April thirty, 2021). "The Longing (Switch eShop)". Nintendo Life. Archived from the original on May 16, 2021. Retrieved July 13, 2021.
  16. ^ Robin, Joshua (April 29, 2021). "The Longing (Switch) Review". Nintendo World Written report. Archived from the original on May 1, 2021. Retrieved July 13, 2021.
  17. ^ a b Kilman, Joakim (March 5, 2020). "The Longing – Recension" [The Longing – Review]. Svenska PC Gamer (in Swedish). Archived from the original on June 15, 2020. Retrieved May 1, 2020.
  18. ^ Mercia, Ash (April 28, 2021). "The Longing Review". Switch Player . Retrieved July xiii, 2021.
  19. ^ Weber, Rachel (Apr 3, 2020). "The Longing is the indie game that sums upward self-solation perfectly". GamesRadar. Archived from the original on April six, 2020. Retrieved May 1, 2020.
  20. ^ Emanuele, Feronato (May 3, 2020). "The Longing – Recensione". The Games Machine (in Italian). Archived from the original on April 11, 2020. Retrieved June 14, 2020.
  21. ^ Aravositas, Athanasios (March 24, 2020). "THE LONGING (PC) Review". Cubed3. Archived from the original on April 11, 2020. Retrieved June 14, 2020.
  22. ^ "Nachwuchspreise: Bestes Debüt The Longing". Deutscher Computerspielpreis (in German). March 28, 2020. Archived from the original on Apr 27, 2020. Retrieved May 4, 2020.
  23. ^ "Finalists and Winners". IGF. September 22, 2016. Archived from the original on Apr 1, 2020. Retrieved May 1, 2020.
  24. ^ A MAZE (April 12, 2019). "Long Characteristic Award goes to: @AnselmPyta with The Longing #Amaze2019 #AMazeAwardspic.twitter.com/eogPz0q4Ik". @AMazeFest . Retrieved May 1, 2020. {{cite web}}: CS1 maint: url-status (link)
  25. ^ "THE LONGING Presskit". world wide web.399d-23h-59m-59s.com. Archived from the original on March x, 2020. Retrieved May 2, 2020.
  26. ^ "Ludicious Winners". Facebook. Archived from the original on July 13, 2021. Retrieved July 9, 2020.

Farther reading [edit]

  • Greenish, Holly (September 3, 2019). "In The Longing, Time Is Everything". Paste . Retrieved May 5, 2020.
  • Barnewall, Chris (March v, 2020). "'The Longing' Is a Game That Will Accept 400 Days to Trounce". UPROXX . Retrieved May 5, 2020.
  • Gordon, Lewis (May 11, 2020). "Animal Crossing'due south Embrace of Beautiful, Capitalist Perfection Is Non What We Demand". The Nation . Retrieved May 24, 2020.

External links [edit]

Spoken Wikipedia icon

This sound file was created from a revision of this commodity dated 16 May 2020 (2020-05-16), and does non reflect subsequent edits.

  • Official website
  • Studio Seufz website
  • Fan fabricated discord server

ortizjoho1938.blogspot.com

Source: https://en.wikipedia.org/wiki/The_Longing_(video_game)

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